New World prove that luck is working

First Post  
jannickz 09 ¾ÄȨԡÒ¹ 2564 , 15:00:14
Now that the New World publishing craze has subsided and Amazon is focusing on playing gopher games, players are looking for enough free time to ask the really important questions, such as: How do the luck stats work when I've got a thousand wild boars kill and track the fall rate to reverse engineer it?

On Reddit, user SkyLineOW explains that the accepted theory of happiness is that it works similarly to a D&D skill test modifier. To determine what type of loot to get from a loot, a 100,000-sided die is (usually) rolled and the result is added to your lucky value as a bonus. So if you have 1,000 lucky points, the lowest number you can roll is 1,000 (the unlucky zero plus your bonus) and the highest number is 101,000 (the natural lucky number 100,000 plus your bonus). If a loot item only falls when you roll more than 100,000 dice, you have a 1% chance of receiving the 1,000 lucky bonus. The question that has frustrated New World players is, does this mean that items marked "Rare Items + 1% Chance" add 1,000 points to the lucky bonus?

SkyLineOW sees it differently: They assume that the "+1%" chance advertised with the item increases a player's luck value by 100 and not by 1,000. With confused players "assuming that luck was bugged or not working at all" because they didn't get the expected drop, SkyLineOW set out to prove their 100-luck theory. To do this, "they drove the Edengrove wild boars to their death and pursued what they dropped".

SkyLineOW says they killed 571 wild boars in their first experiment. Using the Unofficial Resources New World Database, they knew they had to get at least 101,150 prey to get a legendary rawhide from a wild boar. At this point they were not wearing any lucky props and had a lucky bonus of 4,390 so they were able to roll a minimum of 4,390 and a maximum of 104,390. If the data evaluation was correct, there was a chance of reaching 101,150. If the data evaluation is correct, the chance of reaching 101,150 points is 3.23%.

Legendary pelts were dropped 19 times out of 571 dead boars, giving an actual fall rate of 3.33%. As SkyLineOW noted, this comes very close to their 3.23% forecast, which suggests things are turning out roughly as expected.

In their second test, they put on happiness-enhancing equipment and, assuming "1% = 100 happiness", calculated that they now had 9,590 happiness bonuses, which should lead to a loot rate of 8.44% for legendary leather. After killing another 573 wild boars, they found a fall rate of 7.5%. This is also very close. If the "+ 1% chance" in the item description actually means 1,000 luck, as some players believe, SkyLineOW should have more and more legendary skins at the end of their wild boar slaughter.

So there was luck in the game, but the lucky item wasn't as effective as some players expected, and it was enough to kill over a thousand fake boars.

However, the question of how happiness actually works has not yet been fully clarified. Until Amazon gives a detailed look at how the statistics work, the exact calculations will continue to be controversial. But actually SkyLineOW says that this New World Luck Bonus calculator (with 1% = 100 conversion) is useful. It doesn't quite agree with their calculations, but it's close enough that it doesn't matter which of them is right or not. Anyway, you can buy cheap new world coins from SSEGold with fast and safe delivery!